Showing posts with label Java. Show all posts
Showing posts with label Java. Show all posts

Thursday, 2 January 2014

Guarded Blocks (Deep into Object)

Do you always wait for your condition to be true using While(!condition) { } ??


Really ?? O_O

But trust me, there is always a "Better Way". Isn't it?

Threads often have to coordinate their actions. The most common coordination idiom is the guarded block. Such a block begins by polling a condition that must be true before the block can proceed.
Suppose, for example guardedJoy is a method that must not proceed until a shared variable joy has been set by another thread. Such a method could, in theory, simply loop until the condition is satisfied, but that loop is wasteful, since it executes continuously while waiting.
public void guardedJoy() {
    // Simple loop guard. Wastes
    // processor time. Don't do this!
    while(!joy) {}
    System.out.println("Joy has been achieved!");
}
A more efficient guard invokes Object.wait to suspend the current thread. The invocation of wait does not return until another thread has issued a notification that some special event may have occurred — though not necessarily the event this thread is waiting for:
public synchronized void guardedJoy() {
    // This guard only loops once for each special event, which may not
    // be the event we're waiting for.
    while(!joy) {
        try {
            wait();
        } catch (InterruptedException e) {}
    }
    System.out.println("Joy and efficiency have been achieved!");
}

Note: Always invoke wait inside a loop that tests for the condition being waited for. Don't assume that the interrupt was for the particular condition you were waiting for, or that the condition is still true.

Like many methods that suspend execution, wait can throw InterruptedException. In this example, we can just ignore that exception — we only care about the value of joy.
Why is this version of guardedJoy synchronized? Suppose d is the object we're using to invoke wait. When a thread invokes d.wait, it must own the intrinsic lock for d — otherwise an error is thrown. Invoking wait inside a synchronized method is a simple way to acquire the intrinsic lock.
When wait is invoked, the thread releases the lock and suspends execution. At some future time, another thread will acquire the same lock and invoke Object.notifyAll, informing all threads waiting on that lock that something important has happened:
public synchronized notifyJoy() {
    joy = true;
    notifyAll();
}
Some time after the second thread has released the lock, the first thread reacquires the lock and resumes by returning from the invocation of wait.

Note: There is a second notification method, notify, which wakes up a single thread. Because notify doesn't allow you to specify the thread that is woken up, it is useful only in massively parallel applications — that is, programs with a large number of threads, all doing similar chores. In such an application, you don't care which thread gets woken up.

Let's use guarded blocks to create a Producer-Consumer application.  For complete documentation follow the link.

http://docs.oracle.com/javase/tutorial/essential/concurrency/guardmeth.html

Tuesday, 29 October 2013

Object Serialization

Worrying about loosing object states? Let's do the recovery.....

[Recover and retrieve previous states of objects using Object Serialization]

First see the basic of serialization. You can see and understand what Serialization is. Also in android sometimes there's a need of save the whole state of the object especially when you are making games. Here is the demo project developed by me. https://github.com/jatinmalwal/demo-object-serialization. You'll find it very easy to understand this project and implement it into your application. Whole project is properly documented. The basic implementation of object serialization is similar as Java.

This image properly describes the Java Object Serialization.